World Cup 2010
Rules of the game
|In order to enter predictions you need to be signed up for according prediction game.|
|You might enter/change your prediction until the according match starts. |
|All predictions must be entered on this website. All predictions sent by email are without exception invalid. |
|There are two different ways to enter your predictions and submit them to the database.
|Most of the prediction games also include an overall result prediction. Depending on the prediction game this might be a season prediction, a tournament prediction or a general classification prediction. The deadline for entering this overall prediction is dependent on the prediction game. |
|This prediction game includes an overall result prediction.
You should enter a prediction until the beginning of this round: Round 2
This prediction games contains the following contests:
In addition to the main contests above there a are some less important (unofficial) contests.
|Predicting the correct outcome AND (predicting the number of goals scored by one of the teams OR predicting the correct goal difference)||2:0||2:1||4|
|Predicting the correct outcome AND not predicting the number of goals scored by one of the teams||1:0||3:1||3|
|Predicting the wrong outcome but predicting the number of goals scored by one of the teams||1:0||1:2||1|
|None of the above|
if you didn't enter a prediction
What about goals scored in extra time?
|All goals scored during extra time are part of the match result.||0:0 (1:0 a.e.t.)||1:0||6|
|1:1 (2:1 a.e.t.)||2:1|
|0:0 (1:1 a.e.t.)||1:1|
|0:0 (1:0 a.e.t.)||2:1||4|
|0:0 (1:1 a.e.t.)||0:0|
|1:1 (1:2 a.e.t.)||0:1|
|1:1 (2:3 a.e.t.)||0:2||3|
|2:2 (4:2 a.e.t.)||1:0|
|0:0 (1:2 a.e.t.)||1:0||1|
|0:0 (1:1 a.e.t.)||1:2|
|1:1 (3:2 a.e.t.)||0:1||0|
|2:2 (3:4 a.e.t.)||2:2|
What about penalty shootouts?
|Goals scored in a penalty shootout will NOT be part of the result and therefore should NOT be part of your predictions.|
Rules: Classic contest
|The rules are as as simple as it gets. The better your predictions, the more points you'll get. The player with the best score wins the Classic contest. The final score is the sum of the points from round predictions and the points from the overall result prediction. |
- If two or more players have the same score, the ranking will be determined by the overall result prediction.
- Not all prediction games include an overall result prediction.
Rules: Cup contest
|The Cup contest contains several knock-out rounds. The number of Cup rounds depends on the number of participants. |
|A player will be added randomly to a first Cup round slot as soon as a prediction was entered for the first Cup round. This task will be done by a program that runs every 30 minutes.|
|In rare cases there are less Cup round slots than players participating. The Six Nations tournament e.g. contains only five rounds which results in only 2^5=32 available slots. In that case the first round will be used as a qualification round and the best 16 players will qualify for the Cup contest. But most of the prediction games include more than 10 rounds which offers 2^10=1024 available slots. |
|The player with the better score will proceed to the next cup round. In case of a draw the following tie-breaking criteria will be applied:|
- the result from the previous cup round
- all other cup rounds (backwards step-by-step)
- the ranking from the Classic contest
- the ranking from the Cluster contests with the fewest prediction games
- In some prediction games (mostly football) the Cup contest will be staged twice.
- If a Cup round contains one or more postponed matches, the according Cup round will be shifted to the next round.
Rules: Drop Out contest
|In the so-called Drop Out contest the number of players are reduced bit by bit every round. Each round the players with the fewest points will be eliminated and the remaining players will move on to the next round. The player with the most points in the final round is the winner of this contest.|
|The minimum number of players which will be eliminated (Drop Out) is determined in the following way:|
- PLAYERS = number of players left
- ROUNDS = number of rounds left to play
- DROPOUT = minimum number of players to get eliminated
- DROPOUT = rounding up ( PLAYERS / ROUNDS )
- PLAYERS = 25
- ROUNDS = 5
- DROPOUT = rounding up ( 25 / 5 ) = 5
- PLAYERS = 10
- ROUNDS = 4
- DROPOUT = rounding up ( 10 / 4 ) = 3
In case of equal points the number of players which will be eliminated might be higher that the calculated Drop Out.
- PLAYERS = 311
- ROUNDS = 19
- DROPOUT = rounding up ( 311 / 19 ) = 17
|6||Player SRT||20||Drop Out||PLAYERS = 10 | ROUNDS = 4 | DROPOUT = rounding up ( 10 / 4 ) = 3|
As the players SRT, BBT and HZU all got 20 points all 3 players will be eliminated. In case one of them only got 19 points, the other two players would move on to the next round.
- In some prediction games (mostly football) the Drop Out contest will be staged twice.
- Sometimes the contest winner will be determined before the final Drop Out round.
- New players won't enter an already running Drop Out contest.
Rules: Challenge contest
|The Challenge contest differs substantially from the other contests. Unlike all contests where each player needs to predict the final result (independently of the other players), in the Challenge contest the players interact with each other. |
|Please notice: There is no obligation to enter a challenge or objection every week. The participation is completely voluntary. The scoring system of the Challenge contest is entirely isolated from the scoring system of other contests. |
|The basic principle is simple: Every player can enter a challenge or raise an objection to challenges from opponents. If his prediction turns out to be right he'll get points according to the number of objections which were entered by the other players. If his prediction turns out to be wrong he'll lose points according to the number of objections. |
|How does the Challenge contest work?|
- A challenge can be entered soonest 14 days before kick-off time.
- A challenge can be entered not later than 1 day before kick-off time.
- A challenge can only deleted as long as there is no objection from another player.
- It is not possible to enter the same challenge twice for one match.
- All challenges without objections will be deleted: No points for anybody.
- An objection can be set until kick-off time.
- An objection can be deleted until kick-off time.
|How does the points system work?||In case of a lost challenge...|
In case of a won challenge...
- the player who entered the challenge will lose 1 point for each objection that was raised against his challenge.
- every player who sets an objection against this challenge will get 1 point.
- the player who entered the challenge will get 2 points for each objection that was raised against his challenge.
- every player who sets an objection against this challenge will lose 1 point.
Rules: Supporters contest
|This contest groups the best three players to a team according to the team they support.|
Rules: Country contest
|This contest groups the best three players to a team according to their originating country.|
Rules: Championship contest
|This contest uses an indirect scoring system: The winner of a round gets 25 points, the 2nd best player gets 24 points, the 3rd gets 23, and so on down to the 25th player who gets 1 point.|
Rules: Pools contest
|The Pools contest uses the following simple scoring system: 1 point for predicting the correct winner draw.
Rules: 3/1 contest
|The 3/1 contest uses the following scoring system: 3 points for for a spot-on prediction, 1 point for predicting the correct outcome.|