Rules: Classic contest
|The rules are as as simple as it gets. The better your predictions, the more points you'll get. The player with the best score wins the Classic contest. The final score is the sum of the points from round predictions and the points from the overall result prediction. |
- If two or more players have the same score, the ranking will be determined by the overall result prediction.
- Not all prediction games include an overall result prediction.
Rules: Cup contest
|The Cup contest contains several knock-out rounds. The number of Cup rounds depends on the number of participants. |
|A player will be added randomly to a first Cup round slot as soon as a prediction was entered for the first Cup round. This task will be done by a program that runs every 30 minutes.|
|In rare cases there are less Cup round slots than players participating. The Six Nations tournament e.g. contains only five rounds which results in only 2^5=32 available slots. In that case the first round will be used as a qualification round and the best 16 players will qualify for the Cup contest. But most of the prediction games include more than 10 rounds which offers 2^10=1024 available slots. |
|The player with the better score will proceed to the next cup round. In case of a draw the following tie-breaking criteria will be applied:|
- the result from the previous cup round
- all other cup rounds (backwards step-by-step)
- the ranking from the Classic contest
- the ranking from the Cluster contests with the fewest prediction games
- In some prediction games (mostly football) the Cup contest will be staged twice.
- If a Cup round contains one or more postponed matches, the according Cup round will be shifted to the next round.
Rules: Drop Out contest
|In the so-called Drop Out contest the number of players are reduced bit by bit every round. Each round the players with the fewest points will be eliminated and the remaining players will move on to the next round. The player with the most points in the final round is the winner of this contest.|
|The minimum number of players which will be eliminated (Drop Out) is determined in the following way:|
- PLAYERS = number of players left
- ROUNDS = number of rounds left to play
- DROPOUT = minimum number of players to get eliminated
- DROPOUT = rounding up ( PLAYERS / ROUNDS )
- PLAYERS = 25
- ROUNDS = 5
- DROPOUT = rounding up ( 25 / 5 ) = 5
- PLAYERS = 10
- ROUNDS = 4
- DROPOUT = rounding up ( 10 / 4 ) = 3
In case of equal points the number of players which will be eliminated might be higher that the calculated Drop Out.
- PLAYERS = 311
- ROUNDS = 19
- DROPOUT = rounding up ( 311 / 19 ) = 17
|6||Player SRT||20||Drop Out||PLAYERS = 10 | ROUNDS = 4 | DROPOUT = rounding up ( 10 / 4 ) = 3|
As the players SRT, BBT and HZU all got 20 points all 3 players will be eliminated. In case one of them only got 19 points, the other two players would move on to the next round.
- In some prediction games (mostly football) the Drop Out contest will be staged twice.
- Sometimes the contest winner will be determined before the final Drop Out round.
- New players won't enter an already running Drop Out contest.
Rules: Supporters contest
|This contest groups the best three players to a team according to the team they support.|
Rules: Country contest
|This contest groups the best three players to a team according to their originating country.|
Rules: Championship contest
|This contest uses an indirect scoring system: The winner of a round gets 25 points, the 2nd best player gets 24 points, the 3rd gets 23, and so on down to the 25th player who gets 1 point.|
Rules: Pools contest
|The Pools contest uses the following simple scoring system: 1 point for predicting the correct winner draw.
Rules: 3/1 contest
|The 3/1 contest uses the following scoring system: 3 points for for a spot-on prediction, 1 point for predicting the correct outcome.|